In my last blog i went over all of Killjoys abilities and characteristics. In this blog I will be going over how she was modeled in Unreal engine and how they used many techniques that were similar between the creation of all the agents.
The first picture is the final design for Killjoy (which was later modeled in Unreal engine which I will explain). The second picture is concept art for killjoy sprays, facial designs, body designs, and ability designs.
The way Riots character developers were able to render these images into the actual game is actually quite simple but it does have a few steps that require precision and lots of time. The first step is in the pictures above as before these images can be rendered onto a character they must be drawn in 3d with cad or other digital art tools. Once these images are 3d they are basically put over a base character model similar to this one although a skinner one that matches the 3d images.
Once they have added the killjoy 3d art to the Dummy they will see how it looks/works and they will make sure it looks good. Then they will have to make sure the hit box is the same size. Changing the hit box of the dummy sounds like it will require you to make the dummy itself skinnier/smaller but actually you just have to change the point of contact on the body. Which I will explain in the picture below
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